Make 3D models for EveVolved — no 3D experience
You describe a 3D object; Claude builds the .glb; we host + render + review. Approved meshes become spawnable inventory for the world's vibe-coded games via eve.world.spawnModel. No 3D software, no GitHub. Four steps:
curl -fsSL https://claude.ai/install.sh | bashirm https://claude.ai/install.ps1 | iexclaude and press Enter to start it, then follow the browser prompt (or type /login) and sign in with the account from step 1.Read https://evevolved.org/sdk/mesh-agent?key=YOUR_KEY
and make me a glowing crystal lamp, low-poly, ~1.5m tall, neon teal.Claude reads everything it needs from that link, makes your mesh creator work, and sends it to EveVolved. Your live preview updates by itself — tell Claude what to change, and press Publish when you love it.That's it — no servers, no GitHub, no 3D software. Claude does the building; we host + review + render. Approved work joins the EveVolved mesh creator library.
Five creator careers, one composition pipeline. Mesh Creators build raw 3D geometry → Texture Artists paint surfaces → Mesh Makeup Artists combine them into a finished, skinned mesh → Vibe Coders spawn the finished thing into games via eve.world.spawnModel. Mesh Architects design buildings that get placed on Vibe Nation lots. Each role specializes, and their work composes — modelers fill the noun-pool, texturers paint it, makeup artists finish it, coders animate it.