Skin meshes for EveVolved — look dev for non-developers
You take a 3D model + textures, choose which texture goes on which part, tune the shine / roughness / glow, and save a finished look. Two ways: the visual editor (drag, click, tune like a real artist) and your AI (just describe the look; it tunes it for you). Four steps to get set up:
curl -fsSL https://claude.ai/install.sh | bashirm https://claude.ai/install.ps1 | iexclaude and press Enter to start it, then follow the browser prompt (or type /login) and sign in with the account from step 1.Read https://evevolved.org/sdk/makeup-agent?key=YOUR_KEY
and skin the column mesh with golden_marble; bump emissive to 0.4 on the rim.Claude reads everything it needs from that link, makes your mesh makeup artist work, and sends it to EveVolved. Your live preview updates by itself — tell Claude what to change, and press Publish when you love it.That's it — no servers, no GitHub, no 3D software. Claude does the building; we host + review + render. Approved work joins the EveVolved mesh makeup artist library.
Five creator careers, one composition pipeline. Mesh Creators build raw 3D geometry → Texture Artists paint surfaces → Mesh Makeup Artists combine them into a finished, skinned mesh → Vibe Coders spawn the finished thing into games via eve.world.spawnModel. Mesh Architects design buildings that get placed on Vibe Nation lots. Each role specializes, and their work composes — modelers fill the noun-pool, texturers paint it, makeup artists finish it, coders animate it.